Novels from William T. Dove
Strange Haunts: Book One
Dead Last
New York, September, 1945
The sign on my office door reads,
Pierce Chandler & Assoc.
Private & Paranormal Investigations
It wasn’t my real name, but the fella I’d borrowed it from wouldn’t mind. He was finished with it.
—
Pierce Chandler has never bungled a case. Not once. But this one’s got teeth. Four stiffs turned up drained dry, and the only thing they had in common were the chew marks on their necks. An archaeologist in Budapest. A rare-book conservator in Paris. An Oxford don with a penchant for dead languages. And a two-bit bum who bought the farm in a Brooklyn alley.Helping him chase the truth are the only four people crazy enough to walk into the dark with him: his protégé, Zachary “Zee” Bernstein, a skinny Jewish psychic who can fade from sight or plant ideas in a crooked copper’s head with nothing but a stare; Father Brandon O’Neil, Pierce’s big brother and New York’s top exorcist, who opens most arguments with a 12-gauge trench gun and finishes them with holy wrath; Evelyn Harrow, the medium who’s been talking to the dead since the day she was stillborn—at the exact same minute Avalon vanished for the second time; and Isyphenia “Icy” Teapenney, a flame-haired knockout who reads the blood of the recently departed like the rest of us mooks read the morning rags.
But time is running short. The final intended victim dropped off the face of the Earth seven years ago, and the killer seems determined to punch Mr. Chandler’s ticket before he can put paid to this caper.
Some cases you solve. This one, you survive.
—
So begins Strange Haunts, a new ongoing urban fantasy series with authentic 1940s flavor, magic that began crawling back into the world in 1850 when the legendary island of Avalon reappeared, and populated with a chorus line of supernatural bugaboos that go bump in the night.
Coming early June 2026
3 Books in the Series so far
Strange Haunts: Book Two
Knight Shade
New York, December, 1945
—
The Mirror of Morpheus gave the holder the power to control dreams—and nightmares. Not just for one or two folks at a time, but for everyone, everywhere. With that, any shyster could influence the minds of every human—or Fae—alive.
If Mab got her Mirror back, she’d use it to upset the balance between Order and Chaos. If Stirling Blackstone got his twisted mitts on it, he’d own the world within a year. The Syndicate? They’d turn all of New York into a deluxe version of Hell’s Kitchen—then they’d start thinking big. If the Feds got it, we’d be at war with Russia in less time than it takes to wind a watch. Same thing if the NKVD scooped it.
And if the Deep Ones nabbed it, it would be the end of the world.
With those comforting thoughts rattling around my egg case, I hit the sack for a few hours of shut-eye. One way or another, tomorrow I needed to put paid to this caper, and I had a feeling it was going to be a long, hard road.
I got less than an hour before the werewolf came through my front window.
—
Join Chandler & Associates as they solve an impossible heist, find the tomb of King Arthur and Merlin, and dog a trail of obscure clues to recover the Mirror of Morpheus before anyone else does. All while dodging New York’s Finest, who’ve pegged Pierce Chandler, P.I., as the top suspect in a triple homicide.
Coming early June 2026
3 Books in the Series so far
Strange Haunts: Book Three
Star Struck
New York, February, 1946
—
As she walked slow around the inner circle, the blue glow and tendrils of mist grew brighter, until, by the time she came back around to the north point, I was shielding my peepers with my mitt, squinting between them as the air throbbed with power that I could feel to the soles of my stompers, but that made not a whisper of sound. Something about the hoodoo filling the air in the room felt familiar, like a taste I knew but couldn’t quite put my finger on.
I clocked that I’d been holding my breath since Maddy planted her pins back in the center of the circle, just as she dropped her mitts to her sides, charms jingling like a store’s entrance bell. The light faded, and as it did, the Fae flower she’d placed on the northeast compass point, the one that sat smack-dab between ‘finding’ and ‘knowledge’, ghosted to mist.
Miss Chambers sucked in a lungful of air in a rush, and the lights popped back on.
She turned her pan toward me, bright hazel peepers white-rimmed in horror, tears tracing paths down her cheeks. She was shaking like a leaf in a storm.
“Oh, Mr. Chandler. Those poor women. It’s…it’s horrible!”
—
There’s a new drug on the streets: Star Dust. It makes thieves out of regular joes, twists honest cops into crooks, and turns young gals from good homes into willing ladies of ill repute. A Mob war is brewing while New York’s Finest have had their hands tied by the new mayor, who’s as bent as a coat hanger. Meanwhile, a professional hitman is determined to fulfill his contract—by rubbing out a certain meddling private detective.
The clock is ticking. Pierce Chandler and Associates are running out of time to find the source of the drug, stop the robberies of Syndicate operations from exploding into violence on the streets of the Big Apple, and uncover the identity of the shadowy figure behind it all.
The Dragon.
Coming early June 2026
3 Books in the Series so far
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The InVaders Trilogy
Now Available on Amazon
After two days of delirium, they awoke – able to do magic!
Most mages can only use magic from one of the eight Schools, but a handful found they could weave spells from all eight, manipulating energy, matter, time, and bending the very fabric of the universe to their will.
Warlocks.
The most powerful of these is John Callum, whose wife and daughter were killed by Double V, his young daughter dying while he held her helplessly in his arms.
His enemy has handed John a weapon. Can he learn to use his power in time to stop the InVaders from finishing what they started—the extinction of the human race—and to get the thing that John Callum desires before all else…
Payback for what they took from him.
Book One: Warlock's Wrath
Book Two: Warlock's War
Book Three: Warlock's Vengeance